A downloadable RPG

Rogueland is a 36 page rules-light, tabletop role-playing game. Based on Ben Milton's Knave, with modifications that focus on:

  • defining characters by the items they carry rather than specific abilities or class features
  • interpreting and casting free-form magic
  • monster, trap, and treasure generation
  • exploration procedures
  • and more

This game uses player-facing, roll-high, d20 mechanics, and is broadly compatible with other OSR games and source materials.

Physical copies available at:

You can find physical copies at these retailers. This list will be updated as they become available:




StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(63 total ratings)
AuthorCaverns of Heresy
GenreAdventure, Role Playing
Tagsknave, OSR, Tabletop, Tabletop role-playing game

Download

Download
ROGUELAND.pdf 34 MB
Download
ROGUELAND Player Sheet.pdf 7.8 MB
Download
ROGUELAND hex map.pdf 2.4 MB
Download
ROGUELAND Character Sheet Options.pdf 1.5 MB

Development log

Comments

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(+2)

This is a really really great book. I'm only wish I found it sooner.

(+1)

Awesome game! If you want the zine booklet version there is a free online converter here: Convert to booklet

Hi Cavern of Heresy, I wanted to say that I really appreciated very much your work. I wanted to ask you if you are planning on translating your RPG into other languages, because I would be happy to help.

Hello Cavern of Heresy! Finally got to run the game, and I'm enjoying it so far. I know we can request things here, and I know you are one person who made this OSR-style game that my table and I love. Are there any new updates coming our way?

(+2)

I did a review as part of #HallowZine

Hi, I want to translate your product, do I talk here?

(+5)

This game is amazing.  It's a great system to base a custom world on or convert old school modules like "Keep on the borderlands"...or both!

My question is how to resolve PvP scenarios and monster/recruit conversions. 

 I have players who like to fight each other and NPCs in the world, but also some NPCs might join them.

For example, let's say our Heroes beat up a bandit who tries to rob them on the road. They are beaten so soundly they are inspired to follow the heroes as a lacky. If the bandit's level is within charisma allowances how would you convert monster-bandit to recruit-bandit?

Also if one player with sticky fingers gets caught stealing coins from a purse that belongs to another player, how would we resolve the inevitable smack down that must occur?

Thanks for creating this game! The artwork is cool and the rules simple enough for my video game corrupted kid to get involved yet complex enough to support any house rules or additions ( like meta-race or skills) if you really want them. 

I highly recommend this game for people new to role-playing games and for those who dislike clunky rules that bog down a game and get in the way of the action and story.

(2 edits) (+3)

Thanks for this wonderful wee game!

I just have a few quick questions:

1. "If unsuccessful, a burst of Ld6 damage is afflicted upon the caster" and "If the conjuring fails, a burst of Ld6 damage is afflicted upon each participant". Does this mean that characters take more damage from these as they get better (higher level)?

2. In regards to Rogue Magic - "for actions that act on multiple objects, roll multiple times for the included objects" - Could clarify what this means with an example from the table please?

Thanks again for all your work on this, it's really brilliant!

(+1)

Thanks for checking the game out! Glad you're enjoying it.

1. Yeah - as you level up, you'll be casting spells at higher damage and healing values, so those miscasts will also hurt more when they fail. Same concept for attempting to attune and conjure magic items.

2. An example of this would be if you rolled a 3 on the Action column, which is "Combine". You "combine" more than one thing, so you could roll multiple times on the Object column to determine which things are combined: maybe you roll a 2 and 6 on the Object column, Water and Mind/Senses, which you interpret as gaining the ability to know where the nearest source of water is at all times. This is also very much an interpretable thing, so you could also just roll once for an Object and then use your surroundings for the other object to combine...totally up to the caster and how you want to handle those situations.

Hope these help. Feel free to ask more if needed!

That all makes sense! Thanks for responding!

Will we see a physical reprint of this? Very impressed by this cool little game!

(+1)

Hey thanks for the interest! I still have some physical copies available through my Big Cartel shop: https://cavernsofheresy.bigcartel.com/

Thanks for the reply. Unfortunately you do not ship to Denmark, it seems.

Will have to make do with the PDF.

Ah, you're still in luck! There will be some copies available soon at https://www.citycomics.eu/ . They should become available whenever their shipment arrives, hopefully next month. I'll make a post about that when they do get added to their site.

Sweet! Thank you!

(+1)

Hey there! I thought I'd let you know that https://www.citycomics.eu/ has a few copies up at their website now.

This is a sweet game! Posted a fairly substantial write-up at https://perplexingruins.blogspot.com/2020/12/review-rogueland.html

Really enjoying this. Great tables. Looks very complete. Looking forward to delving further.

I totally dig this.

Thanks for checking it out!

No problem!